Created: August 7, 2019

1912: Titanic Mystery

Despite an excellently written and educational mystery story, this pure hidden-object game totally fails due to terrible gameplay.

The hidden-object scenes are essentially easy, but are sometimes made to be frustratingly difficult due to the very low resolution, tiny and unclear object drawings, a requirement for pixel-perfection, and poorly organized scenes. You will struggle to identify a handful of pixels as objects, or click on the correct object only to find out later that you didn't click on the correct place, or click on the "flower" only to find out that there are many flowers in the scene but apparently they mean a specific flower ... etc. This game breaks all the conventions of hidden-object fairness. There's a good clue system, but we don't play such games in order to be told where the objects are.

And to top it off, the game relies heavily on repetition. Keep going back again and again to the same scenes, just with slightly different hidden objects.

There are some mini-games, too, but they are either trivial or plain dumb.

Too bad! The writers did a good job, and you can learn a lot about the historical Titanic by playing this game. But it's just not fun to play. Hidden object fans—look elsewhere.