Deathtrap Dungeon: The Interactive Video Adventure
Superbly produced. Eddie Marsan is just perfect, as are the subtle sound effects, and the overall video and audio work. Also nicely subtle is how the game mechanics (there are "points" and "skills" and die rolls) are blended in without intruding on the storytelling. It's a thoughtful and very-well put together total experience.
It's too bad that the source material is so mediocre. Ian Livingstone's original game was a silly dungeon crawler with a pointless background story and cringey challenges, basically what you would get if a bunch of 11-year-olds were playing D&D for the first time. This is not an "adventure", but rather a series of rooms with either good things or bad things in them, and more often than not it's all about just guessing. Will the left button give you a reward? Will the right button poison you? There's no thinking involved, no puzzles, and no satisfaction in choosing to "go north" rather than to "go west".
After going about randomly for a while I got frustrated and looked up a walkthrough to finish the game.
This is a wonderful and new way to make games. I hope it's applied in the future to content that's actually good. Unless you're playing this for research, better to skip.