Created: June 14, 2018

Drizzlepath: Glass

I thought the first Drizzlepath was pleasant enough. The sequel was terrible. Seriously, do yourself a favor and skip that one. This one may be the best of the trio... which still doesn't mean it's good. (Why do I keep playing these? Sigh.)

The developer seems to finally have found a way to balance design, pacing, and length. It's not tediously long. The Unreal Engine is finally well calibrated and looks very, very good. The narrative is a bit more solid than in the previous two games, but still wobbly and insipid. There are awkward 4th-wall breaks, but also the usual poetic babbling and tired melodrama. At least there's less of it, and also more of an attempt to tame the excesses into some kind of story. Ish.

It's funny to hear the professional voice actor staying in character despite the broken English and ridiculousness of the script.

At one point the game crashed my whole computer (when I reached the Lake Scene). But I could restart and continue from the same place and finish the game.

There are much better "walking simulators" out there, but if you've really played all of them and are looking for a short and pretty experience, and you keep your expectations in check, then this one isn't too bad.