The Plucky Squire
Games have been breaking the 4th wall since there have been games. The Plucky Squire does so literally. I'm pretty sure it also breaks the 5th and 6th walls, and maybe even the 7.22nd.
The art direction is absolutely delightful, but the game might feel tedious at time. A solution to a puzzle might be clear to you, but you'll have to do some annoying back-and-forthing to put it in place. Combat is far too easy and just a bothersome grind. Generally the game does far too much hand-holding, such that sometimes you might be wondering if you're actually playing a game or just doing as you're told. (There's a "streamlined" game mode that is supposedly less in-your-face about it.)
Luckily, and pluckily, there is so much to enjoy that the mediocre gameplay is forgivable.
I've been enjoying James Turner's cartoon work since Beaver and Steve, and it's great to see so much of his silly positivity realized an actual game.
Thank you, Plucky Squire, for saving the world.