The Redress of Mira
This is possibly your first Tonguç Bodur game, the most ambitious to date, so here's what you can expect from them:
- Essentially a 3D game engine tech demo using mostly low-res public assets, including music
- Levels that are way to big, so that most of the gameplay is spent in just moving forward while pressing the "run" button (and that's also often too slow)
- Tiresome stream-of-consciousness psycho-babble narration employing a non-standard comprehension of English words and grammar
- Very minimal world building and one-dimensional characters
- Bugs
- And yet all of this is wrapped in a charming, idiosyncratic package that sometimes (usually not, in my opinion) manages to rise above its mediocre ingredients
With that in mind, The Redress of Mira is ... meh. Thankfully, the pseudo-philosophical drivel is kept to a minimum and there's an actual attempt at a coherent story, though it's uninteresting. And it's also trying to be real game, not just a walking sim! There's combat! And puzzles! And chase sequences! And they are all quite bad. Hilariously so.
It's also visually disappointing. Usually these games are, at least, pretty. But the assets used here are mediocre and monotonous, and oddly objects have no shadows (even on "ultra", hah, settings). There's also an unnecessary fog effect that just puts a white blur over everything and makes it look worse. Animations are janky and there's a weird switch between 1st and 3rd person.
My expectations are always quite low with Tonguç Bodur, but I try to evaluate each game according to its own ambitions. I think The Redress of Mira fails to meet them. If this is meant to be a real game, it's quite awful. The talents at play are better served making walking sims.